﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

public class LevelOver
{
    public static void Win()
    {
        Canvas.willLose = false;
        SceneManager.LoadScene("Win");
    }
    public static void Lose()
    {
        Canvas.willLose = false;
        SceneManager.LoadScene("Lose");
    }
}
